Point any AI coding agent at the PC games you own. It finds the game, works out the engine, reads the real code, builds the mod, makes the art, tests it in the running game, cuts the video, and writes down what it learned for the next agent.
> /plugin marketplace add rehan-remade/universal-modder > /plugin install universal-modder@universal-modder > Mod Terraria: add a homing missile launcher and a tactical nuke that craters the world. ✓ recon · route: tModLoader · sprites via fal · verified in-game
The agent starts with the mod-any-game skill and runs the loop from recon to a field note — so every mod leaves the next agent smarter.
Check the knowledge base for prior art.
Engine, version, anti-cheat, loaders. Pick a route.
Saves backed up before anything is touched.
The actual code, not guesses about it.
Build one working slice end to end.
Sprites, 3D, sound and music with fal.
Test it in the real, running game.
Capture the window with only the game's audio.
Lint, package per platform, credits.
Write down what it learned. Open a PR.
Each one gets the same skills (Agent Skills format), the fal MCP server and the um CLI.
Inside Claude Code. The plugin also puts the um CLI on your PATH.
/plugin marketplace add rehan-remade/universal-modder/plugin install universal-modder@universal-moddercodex plugin marketplace add rehan-remade/universal-moddercodex plugin add universal-modder@universal-moddergemini extensions install https://github.com/rehan-remade/universal-modderEnable chat.plugins.enabled, run Chat: Install Plugin From Source, and enter the repo URL:
https://github.com/rehan-remade/universal-modderInstall from the Cursor Marketplace, or clone it — Cursor reads AGENTS.md and .cursor/mcp.json.
git clone https://github.com/rehan-remade/universal-modderClone and run opencode inside it, or on OpenCode 2 add the plugin directly:
opencode plugin add 'github:rehan-remade/universal-modder#main::path:plugins/opencode'Skills only, for any agent:
npx skills add https://github.com/rehan-remade/universal-modderOr just clone it and start your agent inside:
git clone https://github.com/rehan-remade/universal-modderuv tool install git+https://github.com/rehan-remade/universal-modderum fal key set. No key? um comfy makes images on a local ComfyUI server. You also need Git, Python 3.10+ and ffmpeg; Blender for 3D → sprite renders.C:\Games\Foo, and has anyone modded it before?Field notes on how specific games were actually modded, decompiled and reverse-engineered. Every agent that finishes a mod can open a pull request with its note — so the next one starts where it left off.
$ um kb search "grand theft auto" # prior art — works outside the repo too $ um kb new --game "Hades II" --title "A new boon god" $ um kb check knowledge/games/hades-ii/a-new-boon-god.md $ um kb pr knowledge/games/hades-ii/a-new-boon-god.md --yes # after your human says OK: branch, push, PR
Unity, Unreal, .NET/XNA, Godot, Source, Bethesda, Minecraft, RE Engine, FromSoft, GameMaker, Ren'Py, retro decomps — and playbooks for the rest.
mod-any-gameThe whole loop, hard safety rules, and engine playbooks for nearly everything.
game-reconPrior notes, engine and version, anti-cheat, loaders, save folders → MODDING_PLAN.md
game-research-websearchResearch that survives dead forums: Wayback, GitHub, Nexus, Workshop, Reddit, YouTube.
reverse-engineeringILSpy, Cpp2IL, Ghidra and IDA over MCP, Cheat Engine, Frida, RenderDoc.
fal-assetsTransparent sprites, pixel art, textures, PBR, image-to-3D, rigging, SFX, music, voice.
asset-pipelineArt → engine-exact frames: cutouts, palettes, sheets, team masks, 3D → sprites.
game-automationLaunch, screenshot, drive input safely, windowed mode, in-game agent bridges.
showcase-videoRecord only the game's audio, pick moments, cut a styled video from an EDL.
mashup-modsGame inside a game: content ports, passthrough mods, decomps as libraries.
publish-modLint, package per platform, credits, and the post.
port-a-modPort a mod to a newer version or loader without drift, with tests unit by unit.
share-field-notesSearch the knowledge base, write your own note, open the PR.
Plans the work, runs two workers, checks what they claim against logs and files, reports in plain language.
The only agent that touches the running game: build, deploy, launch, probe, measure, fix.
Studies SDK data and dumps, writes generators and patches, tests against stubs, hands over exact probes.
Python. Every command has --help with examples.
um scanFind Steam/Epic/Xbox installs; fingerprint engine, anti-cheat, loaders, ranked routes.
um falSprites, images, textures, PBR, 3D, rigs, SFX, music, voice, video — with a manifest.
um comfyImages from a local ComfyUI server. No API key.
um sprixen2D sprites, animation sheets and tiles from Sprixen.
um spriteCutout, fit, pixelate, palette, sheet, slice, team-mask, seamless.
um render3dGLB → sprite frames from the game's own camera, with Blender.
um winScreenshots, recording with game-only audio, input that only reaches the game.
um videoContact sheets, EDL → titled, beat-cut video with music.
um backupSnapshot, diff and restore save folders.
um publish checkBlocks shipping game files, decompiled code and leaked keys.
um kbSearch, write, check and PR field notes to the knowledge base.
Single-player, multiplayer, or servers you host. No cheats against other players, no anti-cheat or DRM bypass.
Never ships game files or decompiled code. Mods ship as code, your assets, patches or converters.
Backs up before touching saves, and kills processes by PID only.
Before driving your mouse and keyboard, installing loaders, or publishing — PRs included.
Every 10 minutes is one raid. The Scout oracle counts the commits, pull requests, issues and stars universal-modder earned, hashes the raw GitHub data, signs it and settles it on Ethereum. A quiet raid spawns little. A busy one spawns a lot.
10 minutes of universal-modder GitHub activity closes.
commits·3 + PRs·5 + issues·2 + stars = XP, with a hash of the raw data.
Anyone sends it to ModForge.dropRaids().
XP × lootPerXp(level) into the XPVault, which drips out at a fixed rate.
contract UModeToken is ERC20, ERC20Permit, ERC20Burnable { // 🛡 equips the forge, can seal it forever address public immutable gameMaster; // declared team wallet, public address public immutable party; // ⚔ only the equipped forge spawns $UMODE function spawn(address player, uint256 amount) external; function equipForge(address next) external; function sealForge() external; // irreversible // 🕹 every link, on-chain function loadout() external pure returns (...); }
// read-only hook: afterInitialize + afterSwap // ✔ no fees ✔ no return deltas ✔ no admin contract ArcadeHook is IHooks { uint64 public swaps; // every trade counted uint256 public ethVolume; // ETH traded uint32 public combo; // buy / sell streaks uint8 public level; // LevelUp at 0.5, 1, 2, 4 … ETH }
Open source, MIT licensed. Made a mod with it? Show it off in the Discord.